Can Feedback Sabotage Your Story?
Rouge Waver Desiree wrote in and asked:
I've never had a pro to read any of my scripts, but various friends and fellow writers. It has its disadvantages, I know.
Several years ago I listened too much to the advice I got from a friend and one day I woke up and the story was no longer mine, it was his. Since then I have learned to trust my heart.
Would a situation like that ever appear with a pro reader? Would the reader see another potential than intended and give "wrong" advice and change the core of the story?
I have so many thoughts on these questions, Desiree, that it's gonna take me a moment to really get to the heart of it. First of all, this has happened to me, in the distant past. Asking for and receiving story advice that eventuated in my story changing altogether. But years and years and scripts later, I realize that the reason that happened to me is that I didn't know clearly what my story was anyway. So I cast about for opinions and suggestions to plug leaky holes in a weak story, didn't differentiate between the merits of this or that advice, and wound up cobbling it all together into a story that had no relationship to my original idea.
So yes, you will get advice from various people that could radically change your story - but the key is to develop the skill set to differentiate between what can add value to your story and what in fact degrades the central core of what turned you on about it in the first place. Additionally, writers should test changes and suggestions against the key components of the story: main character flaw, theme, the second act adventure (the meat of the premise) and the big battle scene in the end - the pivotal third act resolution. All of those particular components are actually hinged together quite neatly. Like a Rubik's Cube, the way they hinge can change - but they still have to click together and work. So if you change one thing, you affect the whole shape and mechanism of your script.
There is a right way and a wrong way to give feedback. Always be wary of someone who gives you numerous, specific ideas for changes without testing them against those key components. Not everybody is very well equipped to give feedback. But that's your responsibility when asking for it. I see that often on message boards - other screenwriters micromanage and give very specific advice to writers who have posted pages and then the script becomes a weird community project. Don't put yourself in that position.
Getting advice can be great; friends, colleagues or a pro reader might suggest something that opens up a whole new perspective. Just make sure you make it a collaborative experience and that ultimately you stay tethered to the fundamentals of your premise that got you excited in the first place. Test the suggestions against the components of your script, teasing out the outcome to see if it would alter your script in a desirable, surprising or value-added way.
Now: Would a pro reader give you story-changing advice? Maybe. Some. It depends. That goes beyond the scope of what readers get paid to do, generally speaking. At a company like mine, in which readers are paid to evaluate scripts but also to be encouraging and instructive, the readers will give examples and some suggestions, yes. But those readers will only give suggestions that still fit into the framework you came up with. Because when they give suggestions, they know the other key components of your script and they take into account the snowball affect.
I'm sure some pro readers or (not very good) consultants might try to more or less dictate what they would like your story to be - but if you feel those alarm bells going off, it's your responsibility to stop that flow and move on. Teasing great ideas out of a writer is much harder than just saying "look, I would do this." Teaching a writer to think critically and see opportunities instead of having the writer do what YOU think would work is where feedback and mentoring of writers becomes an art form. Anyone can dictate what THEY think YOU should do. But that's not their job. And you do not have to subject yourself to that.
Getting feedback is an interactive, participatory experience. Don't just get in the car blindfolded and be driven somewhere. Look around, ask questions, make your own suggestions and know the path you were originally on in the first place well enough to only deviate from it quite consciously. You are ultimately responsible for your story, where or if you get feedback on it, and what you then do with that feedback.
All of this said, because many Wavers might be members of writing groups or screenwriting message boards in which bad feedback runs rampant, this is probably a good time and place to talk about what good feedback looks like. When giving feedback to a writer, try putting the feedback in the form of a question. Two great ways to start off that question are "what if" and "maybe...?" So you might say, "What if the main character's flaw is actually that he's vain?" and then you and the writer can play with that for a moment. How would changing the flaw affect the theme? How would it affect the main character's arc of change? How would it affect the reversals and complications along the way? So you ask a question and then you follow through with testing how that possible change might affect the major components of the story.
So to summarize, Desiree -
Be careful who you get feedback from; avoid message board blowhards and total strangers who are not familiar with your premise, you or your process.
Check in with the clarity of your understanding of your premise and main character. Are YOU the expert of your own creation? Is your premise pithy, articulate and unique?
Test suggestions against the major components of your script to see if they add value or actually just loosen all the hinges and then require more jury-rigging.
Incorporate only the notes and feedback that resonate for you.
When you give feedback, pose it in the form of a question: "What if" and "maybe" are great starts.
If alarm bells go off because you're hearing multiple opinions and suggestions about your script, step away from the feedback, sleep on all of it and revisit your premise line. Remember, this is YOUR story that only YOU can tell.
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